Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 2f7eef36ea Added importance sampling to SSR (non-temporal for now) vor 8 Jahren
  BearishSun 24942205e6 Cleaning up the SSRTrace and related shaders vor 8 Jahren
  BearishSun 9aee331bf1 SSR: HiZ ray marching now functional vor 8 Jahren
  BearishSun 55e942d2fa More work on temporal resolve shader vor 8 Jahren
  BearishSun fb505fd6fd More work on screen space reflections vor 8 Jahren
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching vor 8 Jahren
  BearishSun 0c1be4aac3 Fixing some documentation errors vor 8 Jahren
  BearishSun 210100d2ed SSAO: Added a separate bilateral blur step vor 8 Jahren
  BearishSun 824849ff57 Added upsampling to SSAO (untested) vor 8 Jahren
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops vor 8 Jahren
  BearishSun 8a3241c722 Added SSAO bias to control false occlusion vor 8 Jahren
  BearishSun 047238cb55 Added rotation randomization in SSAO shader, in order to reduce banding vor 8 Jahren
  BearishSun f888d7c751 Inital work on HBAO vor 8 Jahren
  BearishSun 845452c806 Added FXAA vor 8 Jahren
  BearishSun fdfc56c8ac Depth of field (Gaussian) effect functional vor 8 Jahren
  BearishSun 1a1b8bc0d5 Hierarchical Z generation vor 8 Jahren
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF vor 8 Jahren
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code vor 8 Jahren
  BearishSun 40712d9a65 Added code for Gaussian filter vor 8 Jahren
  BearishSun f886443836 Perform MSAA resolve after tonemapping vor 8 Jahren
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView vor 8 Jahren
  BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins vor 8 Jahren
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA vor 9 Jahren
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually vor 9 Jahren
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) vor 9 Jahren
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering vor 9 Jahren
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block vor 9 Jahren
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren