Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 289ddb78eb Window loops now run on the render thread %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aebfb59579 Dont store name for render window %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7970ff490b Refactored Textures part #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 9dc5f1dff7 Removing unused methods from render system #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a10ef7f7b9 Stripping down unneeded render system methods #2 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera bf6922faca Stripping down render systems of unneeded features #1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 4556df668c Serialize/Deserialize sampler states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7ef92f594e Some fixes with camera rotation %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 813fc059a9 Basic Material works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7f49bdd956 Forward renderer %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 339335ef7f Ability to set textures in gpu params %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b5a2694499 Fixing a crash with D3D9 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3da577fc99 Cg up and running %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 629eb64471 Cg works on DX but not on GL %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6b543d1fae RTTI newObject now returns a shared ptr %!s(int64=13) %!d(string=hai) anos
  Marko Pintera be9a1abb9e Serialization stores (and automatically figures out on loading) types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 84e4923d77 Added RTTI class hierarchy (Needs further testing) %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7cdfa405af Texture loading works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 781d13837b Added FileSystem class %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e422eb43b3 String serialization and some more work on texture serialization %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e5ff8b42a4 Before changing some RTTI stuff to references %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a884d33548 Exception ported %!s(int64=13) %!d(string=hai) anos