Commit History

Autor SHA1 Mensaxe Data
  BearishSun cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors %!s(int64=9) %!d(string=hai) anos
  BearishSun 5856bbb2a7 Updated documentation links %!s(int64=9) %!d(string=hai) anos
  BearishSun 19ebd1e824 Fixed issue where color picking doesn't work properly %!s(int64=9) %!d(string=hai) anos
  BearishSun a497317478 Fixed shader import so it properly initializes shader variations %!s(int64=9) %!d(string=hai) anos
  BearishSun eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
  BearishSun 0eba22a68d Removed unused depth buffers or windows and high level render textures %!s(int64=9) %!d(string=hai) anos
  BearishSun 60b46b942e Minor doc updates %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API %!s(int64=9) %!d(string=hai) anos
  BearishSun 0e505d1e1a Better post proces docs, added color grading and white balance params, reorganized post process settings %!s(int64=9) %!d(string=hai) anos
  BearishSun 2102c72793 Added auto exposure toggle %!s(int64=9) %!d(string=hai) anos
  BearishSun 1a4843c1d4 Fixed an issue with generating multiple assets for shader variations %!s(int64=9) %!d(string=hai) anos
  BearishSun 59dd53307b Tonemapping WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
  BearishSun c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos
  BearishSun 1b1b5f4af5 Camera transform changes no longer cause renderer to completely rebuild relevant camera's resources %!s(int64=9) %!d(string=hai) anos
  BearishSun 1918c2a9da Various fixes to eye adaptation post-processing %!s(int64=9) %!d(string=hai) anos
  BearishSun bfb9358345 Various fixes to tonemapping shaders %!s(int64=9) %!d(string=hai) anos
  BearishSun c1415b4883 Refactored load/store textures so they're properly parsed and determined at shader compile time instead at runtime %!s(int64=9) %!d(string=hai) anos
  BearishSun a419f4cb4f Postprocessing WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun 7074585593 No longer call constructor after managed object deserialization (no guarantees the class will have one) %!s(int64=9) %!d(string=hai) anos
  BearishSun f92ea8ea21 Removed unused Physics code %!s(int64=9) %!d(string=hai) anos
  BearishSun bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive %!s(int64=9) %!d(string=hai) anos
  BearishSun 36cb81dc6d All joints tested and working %!s(int64=9) %!d(string=hai) anos
  BearishSun ee492c4c87 Disabled object construction when deserializing managed code (there are no guarantees an object will have a parameterless constructor) %!s(int64=9) %!d(string=hai) anos
  BearishSun a335a217a8 More work on joints: %!s(int64=9) %!d(string=hai) anos
  BearishSun 15dc008c90 Added a way to pause the physics simulation %!s(int64=9) %!d(string=hai) anos
  BearishSun 916f246010 Joint fixes: %!s(int64=9) %!d(string=hai) anos
  BearishSun 4badcb185f Updated CMake files with new dependency paths %!s(int64=9) %!d(string=hai) anos
  BearishSun 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly %!s(int64=9) %!d(string=hai) anos
  BearishSun 2225ac287f Moved dependencies to more appropriate folders and updated VS projects accordingly %!s(int64=9) %!d(string=hai) anos