Commit History

作者 SHA1 備註 提交日期
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 年之前
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 年之前
  BearishSun b865937eeb Updated editorconfig so it uses spaces for .cs files 8 年之前
  BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 年之前
  BearishSun d0e98c524b Added support for compression when saving resources 8 年之前
  BearishSun 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 年之前
  BearishSun ae757a15ef Started work on shadow mapping 8 年之前
  BearishSun 18ef6ccf4e Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 8 年之前
  BearishSun 1343aec226 More fixes in order to get Vulkan running on unified shading platform 8 年之前
  BearishSun e364e6a7c5 Fixing camera's unproject function for Vulkan (flipped NDC y-axis) 8 年之前
  BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 年之前
  BearishSun 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 年之前
  BearishSun dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 年之前
  BearishSun 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 年之前
  BearishSun 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 年之前
  BearishSun 0447f00bb1 Fix Vulkan texture loading 8 年之前
  BearishSun 24609a949e Fix memory corruption when generating Vulkan image subresources 8 年之前
  BearishSun 6688eb5447 Fixing Vulkan infinite loop when generating image barriers 8 年之前
  BearishSun 775b9c4431 Vulkan up and running on the unified shader platform 8 年之前
  Marko Pintera 31a338e110 Update README.md 8 年之前
  BearishSun 5bca4bf8dc Remaining shaders ported to the unified shading model 8 年之前
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 年之前
  BearishSun 585e0a6e67 Fixing transparent shaders 8 年之前
  BearishSun 05bfc71d0d Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 8 年之前
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 年之前
  BearishSun 3fd69a4a16 More work on documentation 8 年之前
  BearishSun 0e8f4b8b57 More work on the documentation 8 年之前
  BearishSun 6a2ffdb5a6 More work on documentation 8 年之前
  Marko Pintera 1d7ee9208a Merge pull request #73 from aclonegeek/fix-brokenlinks 8 年之前
  Randy Taylor cf8652b966 Fix various unformatted and broken links in GitHub docs 8 年之前