BearishSun
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cd426dee5d
Renderer scene information now moved into its own class so it can be re-used by shadow rendering
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8 年之前 |
BearishSun
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d22b0e2a63
Renamed RendererCamera -> RendererView
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8 年之前 |
BearishSun
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b865937eeb
Updated editorconfig so it uses spaces for .cs files
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8 年之前 |
BearishSun
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6c825a8337
Ability to set scene object mobility, ensuring static and immovable objects can be better optimized
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8 年之前 |
BearishSun
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d0e98c524b
Added support for compression when saving resources
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8 年之前 |
BearishSun
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2a1db1ce3f
Modified texture packing utility so I can re-use it for shadow maps
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8 年之前 |
BearishSun
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ae757a15ef
Started work on shadow mapping
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8 年之前 |
BearishSun
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18ef6ccf4e
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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8 年之前 |
BearishSun
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1343aec226
More fixes in order to get Vulkan running on unified shading platform
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8 年之前 |
BearishSun
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e364e6a7c5
Fixing camera's unproject function for Vulkan (flipped NDC y-axis)
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8 年之前 |
BearishSun
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6edba43c31
Vulkan: Properly handle unbound textures
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8 年之前 |
BearishSun
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2f1caaa044
Vulkan: Fix crash on shutdown due to unreleased resources
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8 年之前 |
BearishSun
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dd43fd4a65
Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use
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8 年之前 |
BearishSun
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12037d7ba2
Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures
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8 年之前 |
BearishSun
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8ffa542fb5
Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually
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8 年之前 |
BearishSun
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0447f00bb1
Fix Vulkan texture loading
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8 年之前 |
BearishSun
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24609a949e
Fix memory corruption when generating Vulkan image subresources
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8 年之前 |
BearishSun
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6688eb5447
Fixing Vulkan infinite loop when generating image barriers
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8 年之前 |
BearishSun
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775b9c4431
Vulkan up and running on the unified shader platform
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8 年之前 |
Marko Pintera
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31a338e110
Update README.md
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8 年之前 |
BearishSun
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5bca4bf8dc
Remaining shaders ported to the unified shading model
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8 年之前 |
BearishSun
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adfcce25ba
All engine shaders now use the cross compiler for GLSL generation
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8 年之前 |
BearishSun
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585e0a6e67
Fixing transparent shaders
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8 年之前 |
BearishSun
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05bfc71d0d
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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8 年之前 |
BearishSun
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d4c19836b5
Initial support for unified shading language across all render APIs
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8 年之前 |
BearishSun
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3fd69a4a16
More work on documentation
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8 年之前 |
BearishSun
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0e8f4b8b57
More work on the documentation
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8 年之前 |
BearishSun
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6a2ffdb5a6
More work on documentation
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8 年之前 |
Marko Pintera
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1d7ee9208a
Merge pull request #73 from aclonegeek/fix-brokenlinks
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8 年之前 |
Randy Taylor
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cf8652b966
Fix various unformatted and broken links in GitHub docs
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8 年之前 |