Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun b905718c34 Skybox related fixes 8 anni fa
  BearishSun 3e10138c98 Added a skybox component 8 anni fa
  BearishSun f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows 8 anni fa
  BearishSun 6e1c80700f More work on reflection probes 8 anni fa
  BearishSun f04992fbd4 Added skeleton code for reflection probes 8 anni fa
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 9 anni fa
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 anni fa
  BearishSun 2b24d071f0 More renames of core thread objects 9 anni fa
  BearishSun 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 anni fa
  BearishSun 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 anni fa
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 anni fa
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anni fa
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 anni fa
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 anni fa
  BearishSun a12ad99267 Moved GpuPipelineParamState a core object and moved it to its own file 9 anni fa
  BearishSun af560f18fc Added a ComputePipelineState 9 anni fa
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState 9 anni fa
  BearishSun 0a78764779 Refactoring GpuParams so parameter meta-data is stored on GpuPipelineState rather than on GpuParams 9 anni fa
  BearishSun 5486740789 Vulkan index, vertex, gpu and gpu param block buffer implementations 9 anni fa
  BearishSun 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 anni fa
  BearishSun ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 anni fa
  BearishSun dc9e96ae22 Vulkan command buffer submission and inter-queue synchronization 9 anni fa
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: 9 anni fa
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 anni fa
  BearishSun 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 anni fa
  BearishSun 512a345d3b Refactoring render API in order to support command buffers (WIP) 9 anni fa
  BearishSun b89005a830 Added morph shape curve evaluation 9 anni fa
  BearishSun a69052d9c5 Morph shape evaluation 9 anni fa
  BearishSun 92aca46056 Added morph shapes to Mesh 9 anni fa
  BearishSun 73a81b29b3 Added data structures required for storing morph shape animation 9 anni fa