Commit History

Autor SHA1 Mensaxe Data
  BearishSun baaa09abee Added CrashHandler (untested) %!s(int64=10) %!d(string=hai) anos
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) %!s(int64=10) %!d(string=hai) anos
  BearishSun fc73944aef Better renderer param buffer binding %!s(int64=10) %!d(string=hai) anos
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible %!s(int64=10) %!d(string=hai) anos
  BearishSun 8831b3cc2f Render queue sorting by material %!s(int64=10) %!d(string=hai) anos
  BearishSun 9eafdeb502 Added separate transparent and opaque render queues %!s(int64=10) %!d(string=hai) anos
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore %!s(int64=10) %!d(string=hai) anos
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback %!s(int64=10) %!d(string=hai) anos
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos