BearishSun
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cec42193fc
Bugfix: Outputting managed references in script code now properly issues a GC memory barrier
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7 years ago |
BearishSun
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0e4ba38c5b
Bugfix: Major fixes to the scripting runtime
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7 years ago |
BearishSun
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d3c05debd1
Feature: Added a 2D handle slider that can be used for creating 2D handles in editor
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8 years ago |
BearishSun
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dbe4bda475
Feature: Tweaked move handle to be more responsive and handles very large or very small scales better
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8 years ago |
BearishSun
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ff4188ee13
Bugfix: Issue with param block size calculation when they contain array elements
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8 years ago |
BearishSun
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04db697dce
Bugfix: Fixing animation import from FBX
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8 years ago |
BearishSun
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9557c20d89
Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends
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8 years ago |
BearishSun
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4d64ae9408
Bugfix: Fixed an issue that would produce invalid cbuffer size when non-4D array elements were present
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8 years ago |
BearishSun
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c57416a765
Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias
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8 years ago |
BearishSun
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d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
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8 years ago |
BearishSun
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7e7dbd580d
Bugfix: OpenGL stencil operations on back faces are now applied properly
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8 years ago |
Florian Will
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ed7a61288d
Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer
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8 years ago |
Florian Will
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64f864af34
Bugfix: Respect instanceStepRate when comparing VertexElements
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8 years ago |
Florian Will
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aa58cde7bd
Bugfix: Support uploads of 2D array textures in GLRenderAPI
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8 years ago |
BearishSun
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 years ago |
BearishSun
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88cafca77a
Build: Fixing a compile error on Linux
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8 years ago |
BearishSun
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ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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8 years ago |
BearishSun
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 years ago |
BearishSun
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8f14edffe6
Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers
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8 years ago |
BearishSun
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caf30772ad
Bugfix: Fixing recursive mutex locking in Vulkan render backend
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8 years ago |
BearishSun
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8cdb84e175
Bugfix: Shadowed directional light now renders properly
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8 years ago |
BearishSun
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572ae23b94
Bugfix: OpenGL render system no longer checks for GL_ARB_geometry_shader4 extension, as the core geometry shader is assumed to be always present
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8 years ago |
BearishSun
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1a6d82bf0c
Bugfix: Various directional shadow tweaks and fixes
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8 years ago |
BearishSun
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f5921858e8
Bugfix: Fixing bounding sphere transform
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8 years ago |
BearishSun
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92155445c4
Bugfix: Properly bind all slices of a 3D texture when performing image read/write in OpenGL, as suggested by @w-flo
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8 years ago |
BearishSun
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d6526e1e7d
Bugfix: Fix a compile error on Linux
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8 years ago |
Florian Will
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8f1cb3f75a
Feature: Linux mouse/keyboard input without /dev/*
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8 years ago |
BearishSun
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2231fc8f96
Bugfix: Clear resources before unloading the scripting system in order to ensure any scripting components in Prefabs are destroyed before the library is unloaded
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8 years ago |
BearishSun
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db0d1b805e
Bugfix: Tweaks to physics default material and some other potential improvements
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8 years ago |
BearishSun
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1f432971fa
Bugfix: Shadow bias field is now properly displayed in the Light inspector
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8 years ago |