Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
  Marko Pintera e3cab25c32 Array inspector buttons work vor 11 Jahren
  Marko Pintera 4ee72a455c ProjectLibrary::create added and working vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera e73983da31 Moved everything to new Path system vor 11 Jahren
  Marko Pintera f9d0a66b4b New Path class vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles vor 11 Jahren
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors vor 11 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren