Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera d0c5ecfb11 Global frame alloc vor 10 Jahren
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) vor 10 Jahren
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) vor 10 Jahren
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel vor 10 Jahren
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: vor 10 Jahren
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation vor 11 Jahren
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# vor 11 Jahren
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews vor 11 Jahren
  Marko Pintera 0e027b8351 Scene picking WIP (untested) vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" vor 11 Jahren
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles vor 11 Jahren
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors vor 11 Jahren
  Marko Pintera 33145efdd1 Added WIP GameObjectField vor 11 Jahren
  Marko Pintera acc865dc80 Added Name to GameObject vor 11 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren