Marko Pintera
|
fde4ac7233
Mono scripting start and first Script class
|
12 years ago |
Marko Pintera
|
e51cbce52c
Started work on scripting
|
12 years ago |
Marko Pintera
|
99f545b06f
Added frame allocator
|
12 years ago |
Marko Pintera
|
d7cf519627
Started work on MeshHeap and transient meshes
|
12 years ago |
Marko Pintera
|
04132bc6d9
Queries WIP
|
12 years ago |
Marko Pintera
|
404bcd6671
Better way of initializing MeshData
|
12 years ago |
Marko Pintera
|
d43309ccb3
Fixed up stack allocator so it doesn't require you to manually initialize specific heaps
|
12 years ago |
Marko Pintera
|
b0b11a73da
Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations
|
12 years ago |
Marko Pintera
|
1c195fdbde
Added memory allocation profiling
|
12 years ago |
Marko Pintera
|
f1832c9c66
Finalized and tested OS drop target support
|
12 years ago |
Marko Pintera
|
ff64948b20
Profiler Overlay code (untested)
|
12 years ago |
Marko Pintera
|
a0058c8116
Complete overhaul of GUI mouse input. Changed input to work using OS provided data for mouse buttons since I was having trouble with context switching in OIS
|
12 years ago |
Marko Pintera
|
8ae8dc6752
RenderQueue and improved RenderOperation design and handling
|
12 years ago |
Marko Pintera
|
1265f65506
Reorganized how renderer works (using RenderOperations)
|
12 years ago |
Marko Pintera
|
a8ba9930af
Fixed initialization issues due to caret
|
12 years ago |
Marko Pintera
|
1b18f9ddd3
Renamed DeferredRenderContext to CoreThreadAccessor
|
12 years ago |
Marko Pintera
|
da1e117f66
Completely refactored input so text/mouse/axis handling is more intuitive
|
12 years ago |
Marko Pintera
|
9c598ab4ef
Added a stack allocator
|
12 years ago |
Marko Pintera
|
66f2eb6b18
Added a global engine GUI style in EngineGUI
|
12 years ago |
Marko Pintera
|
7e4a997a35
Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData
|
12 years ago |
Marko Pintera
|
4980cef1bc
Added synced CommandQueue and syced deferred context (WIP)
|
12 years ago |
Marko Pintera
|
470c1c979b
PixelData inherits from GpuResourceData
|
12 years ago |
Marko Pintera
|
fb7c50e1b3
More PixelData refactor
|
12 years ago |
Marko Pintera
|
d0301de9c9
Starting work on better gpu resource updates
|
12 years ago |
Marko Pintera
|
aa46b8b57a
Overhauled OpenGL context handling
|
12 years ago |
Marko Pintera
|
b0f44650c9
Param buffer updates are now queued on the proper deferred context and are in general handled better
|
12 years ago |
Marko Pintera
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
|
12 years ago |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
12 years ago |
Marko Pintera
|
a3340532f8
Ported a good section of GUI/2D to Banshee
|
12 years ago |
Marko Pintera
|
19e015b64d
Check in before attempting to refactor CamelotCore into a separate project
|
12 years ago |