Historique des commits

Auteur SHA1 Message Date
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread il y a 13 ans
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading il y a 13 ans
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem il y a 13 ans
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system il y a 13 ans
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems il y a 13 ans
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue il y a 13 ans
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 il y a 13 ans
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly il y a 13 ans
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application il y a 13 ans
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately il y a 13 ans
  Marko Pintera 36c37b43ff DX11 renderer works il y a 13 ans
  Marko Pintera 74796b8bb9 Removed vertex binding il y a 13 ans
  Marko Pintera 01243d6be4 Removed some useless cg stuff il y a 13 ans
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods il y a 13 ans
  Marko Pintera e94ca6b9d6 RenderSystem is now a module il y a 13 ans
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem il y a 13 ans
  Marko Pintera 3424578403 Rasterizer state il y a 13 ans
  Marko Pintera aeed45563e Render systems now use blend states il y a 13 ans
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object il y a 13 ans
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera a569a53a4b Removing some unused old render system context stuff il y a 13 ans
  Marko Pintera 6166de8dc2 New deferred context works! il y a 13 ans
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext il y a 13 ans
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
  Marko Pintera aebfb59579 Dont store name for render window il y a 13 ans
  Marko Pintera 616f686c12 Refactored Render system context into two different types il y a 13 ans
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
  Marko Pintera 03f4bb7402 Refactored Texture part #2 il y a 13 ans