Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera bb8e189cf4 Fixed the deadlock when starting the render thread %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 5eeed8897c Refactored how are render targets handled in all of the render systems %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 079c1923cf Fixed a crash where object was deleted while still in command queue %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly %!s(int64=13) %!d(string=hai) anos
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application %!s(int64=13) %!d(string=hai) anos
  Marko Pintera f53903ed37 Render queue automatically detects if its being called from render thread an executes immediately %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 36c37b43ff DX11 renderer works %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74796b8bb9 Removed vertex binding %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 01243d6be4 Removed some useless cg stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods %!s(int64=13) %!d(string=hai) anos
  Marko Pintera e94ca6b9d6 RenderSystem is now a module %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 3424578403 Rasterizer state %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aeed45563e Render systems now use blend states %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system %!s(int64=13) %!d(string=hai) anos
  Marko Pintera a569a53a4b Removing some unused old render system context stuff %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 6166de8dc2 New deferred context works! %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext %!s(int64=13) %!d(string=hai) anos
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 %!s(int64=13) %!d(string=hai) anos
  Marko Pintera aebfb59579 Dont store name for render window %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 616f686c12 Refactored Render system context into two different types %!s(int64=13) %!d(string=hai) anos
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 03f4bb7402 Refactored Texture part #2 %!s(int64=13) %!d(string=hai) anos