Commit History

Author SHA1 Message Date
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading 13 years ago
  Marko Pintera 6fd41c675b Fixing an issue where unloading a resource could cause a race condition 13 years ago
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released 13 years ago
  Marko Pintera 1f000d9048 Resources::unload 13 years ago
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera f55ac7be6e Half assed commit before I break even more shit 13 years ago
  Marko Pintera 54be900b15 Keep references to loaded resources 13 years ago
  Marko Pintera 5c1037f02c More resource ref changes 13 years ago
  Marko Pintera dee589d88e Async loading tested 13 years ago
  Marko Pintera 8e4d885080 More resource async loading work 13 years ago
  Marko Pintera c4b88fc22f Resource metas 13 years ago
  Marko Pintera d0f2212f2a Resource meta files 13 years ago
  Marko Pintera b51882b16c Re-enabled save/load for resources 13 years ago
  Marko Pintera a9af94b318 Textures save/load - tested 13 years ago
  Marko Pintera a9653ac0b0 Resource saving/loading (untested) 13 years ago
  Marko Pintera 97cd3ece41 Added some importer and resource stumps 13 years ago