Commit History

Автор SHA1 Съобщение Дата
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available преди 8 години
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files преди 8 години
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet преди 8 години
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) преди 8 години