Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera d4f4fb55e1 Capsule collider works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 85c697cb7d Deal with handle input more correctly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d896e3e772 Fixing camera clip space transforms to properly flip the Y axis %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b1e42e1c76 GUIRenderTexture now uses a non-transparent shader %!s(int64=11) %!d(string=hai) anos
  Marko Pintera c17b562a7e Fixed DX11 hardware buffer write so it properly handles offset when writing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cade69ad2c Refactored camera into CameraHandler %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 43b595cda9 Gizmo icon picking works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 486c2e9a0b Fixed handle rendering %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2274315e3b Fixed cone rendering %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d231b89e53 Fixed OpenGL texture binding %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f993f134b Gizmo icon rendering works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a328c6e377 OpenGL render texture depth buffer is properly hooked up %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly %!s(int64=11) %!d(string=hai) anos
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f86689ee63 Bunch of files missed by last commit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3a6d26a6f6 Mostly complete but completely untested handle implementation %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e6275065f4 Work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9f81ccb8a3 Added DrawHelper and made GizmoManager use it %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing %!s(int64=11) %!d(string=hai) anos
  Marko Pintera a4c60121f4 WIP work on handles %!s(int64=11) %!d(string=hai) anos