Marko Pintera
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d5d2171319
Added C# PixelData
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11 years ago |
Marko Pintera
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90ac2fa06f
Properly update handles as soon as selection changes, not a frame later
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11 years ago |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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11 years ago |
Marko Pintera
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13b511ed32
Clicking on empty space deselects the selected scene object
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11 years ago |
Marko Pintera
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d4f4fb55e1
Capsule collider works
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11 years ago |
Marko Pintera
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85c697cb7d
Deal with handle input more correctly
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11 years ago |
Marko Pintera
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d896e3e772
Fixing camera clip space transforms to properly flip the Y axis
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11 years ago |
Marko Pintera
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7ee22c56b5
Set up gizmo picking (icons still don't work)
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11 years ago |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 years ago |
Marko Pintera
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fb6e14ead4
All wire/solid gizmos render properly
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11 years ago |
Marko Pintera
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b64a0482e7
Various Gizmo rendering fixes
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11 years ago |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 years ago |
Marko Pintera
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0ca6b3905a
Renamed RectF to Rect2, RectI to Rect2I
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11 years ago |
Marko Pintera
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547d3f9c59
Added root finding code to Math
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11 years ago |
Marko Pintera
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524b4e0af7
Added code for detecting scene view mouse presses
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11 years ago |
Marko Pintera
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41dd303914
DirectX 9 reading from render target works
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11 years ago |
Marko Pintera
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17d906d731
SceneGrid renders (but doesn't look pretty)
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11 years ago |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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11 years ago |
Marko Pintera
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3d1ffd9d09
Update scene view render target size whenever the view size changes
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11 years ago |
Marko Pintera
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830c1f5fe8
Added a debug model in Scene view
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11 years ago |
Marko Pintera
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31b55e513f
Started work on SceneView
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11 years ago |