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Аутор SHA1 Порука Датум
  BearishSun d8c6db7a32 More Vulkan WIP: пре 9 година
  BearishSun d38fc0c070 Vulkan render window and swap chain (WIP) пре 9 година
  BearishSun 8f6a5f169e Populating VideoModeInfo for Vulkan пре 9 година
  BearishSun ed52fd7613 Updated data files пре 9 година
  BearishSun 9d9a222d00 Vulkan startup пре 9 година
  BearishSun 234e7e004e Added skeleton for Vulkan render API пре 9 година
  BearishSun 7c72303823 Updated docs to match the new resource creation methods пре 9 година
  BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater пре 9 година
  BearishSun e8175f03bf Fixing a nasty task scheduler issue, where re-queuing the task and requesting wait(), would not properly block the calling thread until task finished. пре 9 година
  BearishSun aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future пре 9 година
  BearishSun 34e313c12d Neater creation of GpuPrograms пре 9 година
  BearishSun a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap пре 9 година
  BearishSun 00dec15063 Updated data files пре 9 година
  BearishSun d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows пре 9 година
  BearishSun 8fb8ad8a59 Fixing issues with Prefab link ID assignment: пре 9 година
  BearishSun 399936e1bf Properly initialize notify flags when deserializing a Component пре 9 година
  BearishSun f7354ba863 Added detailed task list to roadmap, and link to contribute on main readme пре 9 година
  BearishSun 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support пре 9 година
  BearishSun a9cc8f15fb Neater IndexBuffer creation пре 9 година
  BearishSun ba7860bb93 Neater VertexBuffer creation пре 9 година
  BearishSun 046cd0b6a2 Neater GpuBuffer creation пре 9 година
  BearishSun 18a41f669d GpuParams now uses a factory class for creation, so that RenderAPI implementations can create their own GpuParams implementations пре 9 година
  BearishSun 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two пре 9 година
  BearishSun 8ab4660f21 OpenGL updated so it uses the new combined GPU parameter design пре 9 година
  BearishSun 426fffb882 Updated docs to so they reflect the GPU parameter design changes пре 9 година
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) пре 9 година
  BearishSun 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design пре 9 година
  BearishSun 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better пре 9 година
  BearishSun 12cb86711c Updating docs to reflect the render API changes пре 9 година
  BearishSun 23aab39aeb OpenGL now uses combined pipeline states as well пре 9 година