Historique des commits

Auteur SHA1 Message Date
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry il y a 10 ans
  Marko Pintera 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown il y a 10 ans
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) il y a 10 ans
  Marko Pintera 36dd4706af WIP changing all uses of GUIArea to GUIPanel il y a 10 ans
  Marko Pintera 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth il y a 11 ans
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore il y a 11 ans
  Marko Pintera d61a7ecffd A lot more work on C# scene window il y a 11 ans
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) il y a 11 ans
  Marko Pintera 291d0bb7bd Fixed render target properties so they are updated properly il y a 11 ans
  Marko Pintera 49c177131f Added tracking of editor widget focus and a way to transform screen to widget coordinates il y a 11 ans
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) il y a 11 ans
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one il y a 11 ans
  Marko Pintera 31b55e513f Started work on SceneView il y a 11 ans
  Marko Pintera 3c2cecaf48 Removed finalizer from GUIPanel as it was causing a crash il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera b47fd717dd Refactored C# GUI so it uses GUIPanels il y a 11 ans
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
  Marko Pintera ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization il y a 11 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 11 ans