Commit History

Автор SHA1 Съобщение Дата
  BearishSun d99dd9b464 Bugfix: Fixing a crash when populating managed arrays with null pointers преди 8 години
  BearishSun d819914042 Feature: Added Visual Studio debug visualizers for resource and game object handles преди 8 години
  BearishSun 3307100542 Bugfix: Fixing scaled mesh rendering when animation is enabled but animation clip is not assigned преди 8 години
  BearishSun e8c7e6fb74 Bugfix: More major fixes to the scripting runtime преди 8 години
  BearishSun f6de1399f4 Bugfix: Fixing more issues relating to scripting преди 8 години
  BearishSun a092cac137 Build: Updated SBGen version преди 8 години
  BearishSun 98771da99e Bugfix: Fixed a problem that sometimes caused managed components or resources to have their managed instances garbage collected, before the assembly refresh process was complete преди 8 години
  BearishSun cec42193fc Bugfix: Outputting managed references in script code now properly issues a GC memory barrier преди 8 години
  BearishSun 0e4ba38c5b Bugfix: Major fixes to the scripting runtime преди 8 години
  BearishSun d3c05debd1 Feature: Added a 2D handle slider that can be used for creating 2D handles in editor преди 8 години
  BearishSun dbe4bda475 Feature: Tweaked move handle to be more responsive and handles very large or very small scales better преди 8 години
  BearishSun ff4188ee13 Bugfix: Issue with param block size calculation when they contain array elements преди 8 години
  BearishSun 04db697dce Bugfix: Fixing animation import from FBX преди 8 години
  BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends преди 8 години
  BearishSun 4d64ae9408 Bugfix: Fixed an issue that would produce invalid cbuffer size when non-4D array elements were present преди 8 години
  BearishSun c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias преди 8 години
  BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend преди 8 години
  BearishSun 7e7dbd580d Bugfix: OpenGL stencil operations on back faces are now applied properly преди 8 години
  Florian Will ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer преди 8 години
  Florian Will 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements преди 8 години
  Florian Will aa58cde7bd Bugfix: Support uploads of 2D array textures in GLRenderAPI преди 8 години
  BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script преди 8 години
  BearishSun 88cafca77a Build: Fixing a compile error on Linux преди 8 години
  BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file преди 8 години
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute преди 8 години
  BearishSun 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers преди 8 години
  BearishSun caf30772ad Bugfix: Fixing recursive mutex locking in Vulkan render backend преди 8 години
  BearishSun 8cdb84e175 Bugfix: Shadowed directional light now renders properly преди 8 години
  BearishSun 572ae23b94 Bugfix: OpenGL render system no longer checks for GL_ARB_geometry_shader4 extension, as the core geometry shader is assumed to be always present преди 8 години
  BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes преди 8 години