Historia zmian

Autor SHA1 Wiadomość Data
  Marko Pintera d9d9aeb050 Draw solid quads as two sided 11 lat temu
  Marko Pintera 9260710936 Various tweaks related to handle rendering 11 lat temu
  Marko Pintera d86ea39e25 Fixing renderable picking 11 lat temu
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 lat temu
  Marko Pintera f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 lat temu
  Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 lat temu
  Marko Pintera 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs 11 lat temu
  Marko Pintera 3638a07125 More fixes to assembly refresh 11 lat temu
  Marko Pintera 6bbe6114ce Many fixes to get assembly refresh working 11 lat temu
  Marko Pintera ae1eab371e Properly handle missing component types 11 lat temu
  Marko Pintera 6b4e9a261d Properly initialize default C# camera properties 11 lat temu
  Marko Pintera 1f8b1397d7 More fixes due to assembly refresh changes - Editor runs 11 lat temu
  Marko Pintera 9d7c42430e Added support for enum serialization 11 lat temu
  Marko Pintera 3aa329733b Assembly refresh (WIP - Does not run) 11 lat temu
  Marko Pintera eb609f487a When blocking for resource load optionally wait for dependencies too 11 lat temu
  Marko Pintera fb93370d4c Fixing game shutdown 11 lat temu
  Marko Pintera 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 lat temu
  Marko Pintera 550b861440 Individual core object syncing with dependencies 11 lat temu
  Marko Pintera 2026432fe7 Add core object dependencies 11 lat temu
  Marko Pintera 08e7132142 Resource refactor finished, will need further testing and bugfixes 11 lat temu
  Marko Pintera 0824fc2e46 Advanced resource loading WIP stage 2 11 lat temu
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 lat temu
  Marko Pintera 53d89dfdff Fix issue with material shader initializing twice 11 lat temu
  Marko Pintera 7ed8cf65ee Properly clean up temporary data after deserialization 11 lat temu
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 lat temu
  Marko Pintera 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 lat temu
  Marko Pintera 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 lat temu
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 lat temu
  Marko Pintera 3bcd068db3 Added a method for finding all resource dependencies in an object 11 lat temu
  Marko Pintera 24434868e3 More handle fixes 11 lat temu