Commit History

Autor SHA1 Mensaxe Data
  BearishSun dbc17204cd Path::includes now properly handles the case when parent path has a filename %!s(int64=10) %!d(string=hai) anos
  BearishSun 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one %!s(int64=10) %!d(string=hai) anos
  BearishSun 3c0a5a5996 Documentation %!s(int64=10) %!d(string=hai) anos
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b8a17676e9 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 69f264dc21 Better looking project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 57cc31e562 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 6b2f3221c5 Added a method for creating a new project %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 200ca8179a WIP project window %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 28dde26bec Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 18660b3053 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ec041b0129 Fixed an crash when attempting to unload a scene that was instantiated from a prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 4e1e58c98b Saving/Loading scene now properly restore managed object values %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ba56c82eba When loading a new scene by double clicking an entry in project window, check if we want to save existing %!s(int64=10) %!d(string=hai) anos
  Marko Pintera e5c07aff9c Camera/Renderable/Light components now properly delay creating their handles until the components are instantiated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform %!s(int64=10) %!d(string=hai) anos
  Marko Pintera c2038fb509 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 8f1f75bd91 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 15fc707495 Documentation %!s(int64=10) %!d(string=hai) anos