BearishSun
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dbc17204cd
Path::includes now properly handles the case when parent path has a filename
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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5e8883741e
Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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3c0a5a5996
Documentation
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%!s(int64=10) %!d(string=hai) anos |
BearishSun
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d715c4b2ad
Fixed an issue with folder monitor where 64bit pointers were being truncated
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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b8a17676e9
Documentation
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Marko Pintera
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fedd162d57
Various bug fixes relating to new project loading system:
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Marko Pintera
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69f264dc21
Better looking project window
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Marko Pintera
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57cc31e562
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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6b2f3221c5
Added a method for creating a new project
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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71598ef68e
Add "transparent" flag to shaders
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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200ca8179a
WIP project window
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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28dde26bec
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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fb10aa71f2
Project Load/Unload (not tested)
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Marko Pintera
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18660b3053
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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2efd26a9a3
Added project-specific properties to EditorSettings
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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ec041b0129
Fixed an crash when attempting to unload a scene that was instantiated from a prefab
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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4e1e58c98b
Saving/Loading scene now properly restore managed object values
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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ba56c82eba
When loading a new scene by double clicking an entry in project window, check if we want to save existing
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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e5c07aff9c
Camera/Renderable/Light components now properly delay creating their handles until the components are instantiated
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Marko Pintera
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24bfe213ef
Added serialization for SceneObject transform
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Marko Pintera
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c2038fb509
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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62f531ad05
Fixed an issue where removing a light would incorrectly remove a renderable
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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8f1f75bd91
Documentation
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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d195e06084
Added prefab importer so that prefabs are recognized by the project library
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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%!s(int64=10) %!d(string=hai) anos |
Marko Pintera
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15fc707495
Documentation
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