Marko Pintera
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3230a75a52
Re-enabled resize for main window
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há 10 anos atrás |
Marko Pintera
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2fc87ffbf4
Update from prefab, and recording prefab diff now properly handles child prefab instances
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há 10 anos atrás |
Marko Pintera
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2ebccea148
Delay showing render windows until the first framebuffer swap in order to avoid the black screen
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há 10 anos atrás |
Marko Pintera
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3f3075d532
More work on modal windows & progress bar window
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há 11 anos atrás |
Marko Pintera
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78590c7cbc
WIP modal windows
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há 11 anos atrás |
Marko Pintera
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aca40afae2
Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow
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há 11 anos atrás |
Marko Pintera
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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há 11 anos atrás |
Marko Pintera
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492ad2cac2
Major RenderTarget refactor to separate sim and core thread functionality
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há 11 anos atrás |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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há 11 anos atrás |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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há 11 anos atrás |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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há 11 anos atrás |
Marko Pintera
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96d06586e8
Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings
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há 11 anos atrás |
Marko Pintera
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f9f157ec22
WIP video modes
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há 11 anos atrás |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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há 11 anos atrás |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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há 11 anos atrás |
Marko Pintera
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10f73b4f06
Properly set up cursors and their hotspots
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há 11 anos atrás |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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há 11 anos atrás |