Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 6d8e1b9520 Uniform buffer actually work il y a 13 ans
  Marko Pintera e53164ef4c New GL parameter system actually works! il y a 13 ans
  Marko Pintera caf40bae61 Added GLGpuParamBlock il y a 13 ans
  Marko Pintera 284bb02672 Removed most of the old parameter system il y a 13 ans
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods il y a 13 ans
  Marko Pintera 2175dabfe5 Removed low level shader support for GL il y a 13 ans
  Marko Pintera 0b7ea14ec7 Removed unused methods from DX9 and GL render system il y a 13 ans
  Marko Pintera f6bd2d79a6 Removed Ogres MultiRenderTarget il y a 13 ans
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture il y a 13 ans
  Marko Pintera 6c2fc529be Added D3D11 render states il y a 13 ans
  Marko Pintera 0cce766a49 Added HLSL and RenderSystem factories il y a 13 ans
  Marko Pintera e94ca6b9d6 RenderSystem is now a module il y a 13 ans
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem il y a 13 ans
  Marko Pintera e3278834c7 Removed copyable texture il y a 13 ans
  Marko Pintera 2f668d6cbe Added depth stencil state il y a 13 ans
  Marko Pintera 3424578403 Rasterizer state il y a 13 ans
  Marko Pintera aeed45563e Render systems now use blend states il y a 13 ans
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object il y a 13 ans
  Marko Pintera 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 il y a 13 ans
  Marko Pintera b7c0328536 Finished up porting to new deferred rendering system il y a 13 ans
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext il y a 13 ans
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles il y a 13 ans
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 il y a 13 ans
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
  Marko Pintera aebfb59579 Dont store name for render window il y a 13 ans
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading il y a 13 ans
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
  Marko Pintera 03f4bb7402 Refactored Texture part #2 il y a 13 ans
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit il y a 13 ans