BearishSun
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8dd96ab750
Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections
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8 лет назад |
BearishSun
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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8 лет назад |
BearishSun
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 лет назад |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 лет назад |
BearishSun
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 лет назад |
BearishSun
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 лет назад |
BearishSun
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5cdfa81d5b
WIP: OpenGL now fully up to date with latest renderer features
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8 лет назад |
BearishSun
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33b290215b
Bugfix: Fix for rendering when SSR or AO are disabled
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8 лет назад |
BearishSun
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1afabec9d0
WIP: Getting OpenGL up to date
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8 лет назад |
BearishSun
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8e451ac36f
WIP - Deferred MSAA
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8 лет назад |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 лет назад |