Commit History

Autor SHA1 Mensaxe Data
  BearishSun 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available %!s(int64=8) %!d(string=hai) anos
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) %!s(int64=8) %!d(string=hai) anos
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet %!s(int64=8) %!d(string=hai) anos
  Marko Pintera dcd15a9ad7 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
  BearishSun 703f01e652 Feature: Minor improvements to precision with reconstruction of world position from depth %!s(int64=8) %!d(string=hai) anos
  BearishSun c84917e7e1 WIP: Reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes %!s(int64=8) %!d(string=hai) anos
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos