Commit historia

Upphovsman SHA1 Meddelande Datum
  BearishSun 577c544529 Refactor: Reducing default shadow map atlas size to 4096 as it seems more reasonable 8 år sedan
  BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 år sedan
  BearishSun 517608073c Feature: Various improvements and fixes for shadow rendering 8 år sedan
  BearishSun b228c4d6ac Bugfix: Shadows will now render properly when having multiple shadow casting lights in the scene 8 år sedan
  BearishSun 5f65f6c23e Bugfix: Tweaked default shadow depth bias factors in order to reduce the amount of "peter panning" 8 år sedan
  BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 år sedan
  BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 år sedan
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files 8 år sedan
  BearishSun 00e417e305 Feature: Added a clear() method to Texture 8 år sedan
  BearishSun ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 år sedan
  BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 år sedan
  BearishSun 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 år sedan
  BearishSun 8b8713b054 WIP: Script bindings 8 år sedan
  Marko Pintera dcd15a9ad7 WIP: Linux port 8 år sedan
  BearishSun 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 år sedan