Historique des commits

Auteur SHA1 Message Date
  BearishSun dddcea0a73 Vulkan: Fix an issue where stencil writes were being disabled together with depth writes il y a 9 ans
  BearishSun eb6479dc4b Vulkan: Fixing duplicate binding for two buffers in selection rendering shader il y a 9 ans
  BearishSun 9f408e1908 Vulkan: Fixing resource descriptor memory leak il y a 9 ans
  BearishSun e47adb4658 Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment il y a 9 ans
  BearishSun 3b33affc22 Vulkan: Don't render 0-sized mesh, to prevent warnings in Vulkan il y a 9 ans
  BearishSun 6d2ccd4411 Vulkan: Update current layout for FB attachments after render-pass ends, to reflect automatic layout transitions performed by sub-pass dependencies il y a 9 ans
  BearishSun 9e6bb93b0a Vulkan: Don't crash when mapping a zero sized buffer il y a 9 ans
  BearishSun e376c7b676 Vulkan: Properly hide window on start, if specified il y a 9 ans
  BearishSun 7f41acf1cc Vulkan & OpenGL: Fixing windowed/fullscreen mode switching il y a 9 ans
  BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan il y a 9 ans
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering il y a 9 ans
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) il y a 9 ans
  BearishSun 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully il y a 9 ans
  BearishSun e1e7afd433 Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more il y a 9 ans
  BearishSun 65dac3dfef Vulkan: Command buffer submission is now grouped under a single queue submit, when possible il y a 9 ans
  BearishSun 442b8af92b Vulkan: Handle query resets when issued within render-pass il y a 9 ans
  BearishSun 10d51292ad Vulkan: Fixing issues caused by flipped viewport il y a 9 ans
  BearishSun 7892730522 Vulkan: A way to turn off validation layers il y a 9 ans
  BearishSun d083b0c77b Vulkan: Significant speedup to GLSL parsing il y a 9 ans
  BearishSun 6312a50d96 Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested il y a 9 ans
  BearishSun 8ca20f7e95 Vulkan: Fixed an issue where layout transitions on the depth-stencil buffer would only transition the depth portion, without the stencil portion il y a 9 ans
  BearishSun b541ff78fc Vulkan: Ignore queue family when doing only image layout transitions il y a 9 ans
  BearishSun d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired il y a 9 ans
  BearishSun a05d30c98b Vulkan: Fixing rendering to a 3D texture il y a 9 ans
  BearishSun 76cbd8ca92 Vulkan: If render pass is currently executing queue events until it ends il y a 9 ans
  BearishSun 542a5de8ac Vulkan: Fixing remaining issues with the new render-pass clear method il y a 9 ans
  BearishSun aa9b0c78ec Fixing mem corruption issue with the new pipeline param info set/slot data il y a 9 ans
  BearishSun 87ea176874 Vulkan: Fixed an issue where new descriptor sets were being created instead of updating existing ones il y a 9 ans
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls il y a 9 ans
  BearishSun 2f4df20a3f More work on documentation il y a 9 ans