BearishSun
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dddcea0a73
Vulkan: Fix an issue where stencil writes were being disabled together with depth writes
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il y a 9 ans |
BearishSun
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eb6479dc4b
Vulkan: Fixing duplicate binding for two buffers in selection rendering shader
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il y a 9 ans |
BearishSun
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9f408e1908
Vulkan: Fixing resource descriptor memory leak
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il y a 9 ans |
BearishSun
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e47adb4658
Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment
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il y a 9 ans |
BearishSun
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3b33affc22
Vulkan: Don't render 0-sized mesh, to prevent warnings in Vulkan
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il y a 9 ans |
BearishSun
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6d2ccd4411
Vulkan: Update current layout for FB attachments after render-pass ends, to reflect automatic layout transitions performed by sub-pass dependencies
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il y a 9 ans |
BearishSun
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9e6bb93b0a
Vulkan: Don't crash when mapping a zero sized buffer
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il y a 9 ans |
BearishSun
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e376c7b676
Vulkan: Properly hide window on start, if specified
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il y a 9 ans |
BearishSun
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7f41acf1cc
Vulkan & OpenGL: Fixing windowed/fullscreen mode switching
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il y a 9 ans |
BearishSun
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585ee02f70
Vulkan: Example project now mostly functional on Vulkan
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il y a 9 ans |
BearishSun
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3d48e47f9a
Vulkan: Fixing GUI rendering
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il y a 9 ans |
BearishSun
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4239ebe070
Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes)
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il y a 9 ans |
BearishSun
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8356f1e8cf
Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully
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il y a 9 ans |
BearishSun
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e1e7afd433
Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more
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il y a 9 ans |
BearishSun
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65dac3dfef
Vulkan: Command buffer submission is now grouped under a single queue submit, when possible
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il y a 9 ans |
BearishSun
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442b8af92b
Vulkan: Handle query resets when issued within render-pass
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il y a 9 ans |
BearishSun
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10d51292ad
Vulkan: Fixing issues caused by flipped viewport
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il y a 9 ans |
BearishSun
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7892730522
Vulkan: A way to turn off validation layers
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il y a 9 ans |
BearishSun
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d083b0c77b
Vulkan: Significant speedup to GLSL parsing
|
il y a 9 ans |
BearishSun
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6312a50d96
Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested
|
il y a 9 ans |
BearishSun
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8ca20f7e95
Vulkan: Fixed an issue where layout transitions on the depth-stencil buffer would only transition the depth portion, without the stencil portion
|
il y a 9 ans |
BearishSun
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b541ff78fc
Vulkan: Ignore queue family when doing only image layout transitions
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il y a 9 ans |
BearishSun
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d2cf185bb4
Vulkan: Don't attempt to present the back buffer if it was never even acquired
|
il y a 9 ans |
BearishSun
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a05d30c98b
Vulkan: Fixing rendering to a 3D texture
|
il y a 9 ans |
BearishSun
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76cbd8ca92
Vulkan: If render pass is currently executing queue events until it ends
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il y a 9 ans |
BearishSun
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542a5de8ac
Vulkan: Fixing remaining issues with the new render-pass clear method
|
il y a 9 ans |
BearishSun
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aa9b0c78ec
Fixing mem corruption issue with the new pipeline param info set/slot data
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il y a 9 ans |
BearishSun
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87ea176874
Vulkan: Fixed an issue where new descriptor sets were being created instead of updating existing ones
|
il y a 9 ans |
BearishSun
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b18bb2adc2
Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls
|
il y a 9 ans |
BearishSun
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2f4df20a3f
More work on documentation
|
il y a 9 ans |