Marko Pintera
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e06708fe75
RendererManager and RenderSystemManager are now modules so their factories get properly released
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13 лет назад |
Marko Pintera
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18114ebd6e
Null mesh data gets properly released
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13 лет назад |
Marko Pintera
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e090e96915
CoreGpuObject
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13 лет назад |
Marko Pintera
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8c9ac4d5ce
RenderTarget derived classes now have destroy()
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13 лет назад |
Marko Pintera
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fda3ca2150
Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application
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13 лет назад |
Marko Pintera
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b2442bedf0
Fixed an issue with simulation running much faster than the render thread and causing massive input lag
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13 лет назад |
Marko Pintera
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afc811967c
Modified window creation parameters so they're more intuitive
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13 лет назад |
Marko Pintera
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771f1e8e6c
Refactored RenderTexture initialization and creation
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13 лет назад |
Marko Pintera
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dfb8b81ded
Removed remainining referenced to RenderSystemManager
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13 лет назад |
Marko Pintera
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e94ca6b9d6
RenderSystem is now a module
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13 лет назад |
Marko Pintera
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8b3a2497ae
Removing createRenderWindow from RenderSystem
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13 лет назад |
Marko Pintera
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a569a53a4b
Removing some unused old render system context stuff
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13 лет назад |
Marko Pintera
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6166de8dc2
New deferred context works!
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13 лет назад |
Marko Pintera
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0c9000da2a
First step in adding the new DeferredRenderContext
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13 лет назад |
Marko Pintera
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1ed4b591b5
DX11 project added
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13 лет назад |
Marko Pintera
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47f4d31dda
Fixed x64 issue with window handles
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13 лет назад |
Marko Pintera
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289ddb78eb
Window loops now run on the render thread
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13 лет назад |
Marko Pintera
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6193cd16a6
Removed some unused stuff
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13 лет назад |
Marko Pintera
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92e00eea15
Tons of more work on multithreading for the render system
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13 лет назад |
Marko Pintera
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1e218a6adc
Hooked up some deferred rendering to application (currently not compilable)
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13 лет назад |
Marko Pintera
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ca8447b5e1
More (untested) deferred rendering
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13 лет назад |
Marko Pintera
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6c9f086e37
Some more render context work
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13 лет назад |
Marko Pintera
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bf6922faca
Stripping down render systems of unneeded features #1
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13 лет назад |
Marko Pintera
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7ef92f594e
Some fixes with camera rotation
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13 лет назад |
Marko Pintera
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26bb37f13b
Rendering meshes straight from GameObject
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13 лет назад |
Marko Pintera
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c632b088bb
Materials properly serialize/deserialize textures
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13 лет назад |
Marko Pintera
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417df991bc
Maybe, just maybe I have solved material deserialization crash?
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13 лет назад |
Marko Pintera
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f55ac7be6e
Half assed commit before I break even more shit
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13 лет назад |
Marko Pintera
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dee589d88e
Async loading tested
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13 лет назад |
Marko Pintera
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8e4d885080
More resource async loading work
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13 лет назад |