Commit History

Автор SHA1 Съобщение Дата
  BearishSun f14a275a31 Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking преди 10 години
  BearishSun e7cfefe9ee Added copyright notices to all files преди 10 години
  BearishSun 21bed4799a Scene picking and selection overlay now properly accounts for multiple sub-meshes преди 10 години
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term преди 10 години
  BearishSun 197996bed2 Refactored renderer utility methods into their own class преди 10 години
  BearishSun 6befb8663f Objects with no material can now be picked in scene преди 10 години
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
  Marko Pintera aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
  Marko Pintera d0793ab046 Shader default values (untested) преди 10 години
  Marko Pintera 6b920a90d8 - Moved all shaders to BSL преди 10 години
  Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader преди 10 години
  Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
  Marko Pintera d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) преди 11 години
  Marko Pintera b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested преди 11 години
  Marko Pintera 3f94468a9f Material refactor WIP, it compiles преди 11 години
  Marko Pintera 6d367f44f4 Removed ShaderProxy and added ShaderCore преди 11 години
  Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP преди 11 години
  Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design преди 11 години
  Marko Pintera f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
  Marko Pintera 2870e2266b Refactored Mesh for use with the new CoreObject design преди 11 години
  Marko Pintera 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
  Marko Pintera d5d2171319 Added C# PixelData преди 11 години
  Marko Pintera ff8ed9021c Refactored Renderable into RenderableHandler преди 11 години
  Marko Pintera 7ee22c56b5 Set up gizmo picking (icons still don't work) преди 11 години
  Marko Pintera fbf0e9a5a1 Fixed an issue with OpenGL scissor and viewport coordinates преди 11 години
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout преди 11 години
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation преди 11 години
  Marko Pintera 53455b1c74 Picking now includes main texture when rendering with alpha преди 11 години