BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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преди 10 години |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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преди 10 години |
BearishSun
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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преди 10 години |
BearishSun
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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преди 10 години |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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преди 10 години |
BearishSun
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6befb8663f
Objects with no material can now be picked in scene
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преди 10 години |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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преди 10 години |
Marko Pintera
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aec99b0b0f
Sampler state filtering overrides (WIP)
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преди 10 години |
Marko Pintera
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d0793ab046
Shader default values (untested)
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преди 10 години |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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преди 10 години |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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преди 10 години |
Marko Pintera
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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преди 11 години |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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преди 11 години |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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преди 11 години |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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преди 11 години |
Marko Pintera
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b85c0fd5ae
Editor runs after material refactor - hasn't been extensively tested
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преди 11 години |
Marko Pintera
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3f94468a9f
Material refactor WIP, it compiles
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преди 11 години |
Marko Pintera
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6d367f44f4
Removed ShaderProxy and added ShaderCore
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преди 11 години |
Marko Pintera
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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преди 11 години |
Marko Pintera
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bf970d8436
Render states refactored to comply with new CoreObject design
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преди 11 години |
Marko Pintera
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f256dad7d6
Texture refactor to comply with new CoreObject design
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преди 11 години |
Marko Pintera
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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преди 11 години |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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преди 11 години |
Marko Pintera
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d5d2171319
Added C# PixelData
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преди 11 години |
Marko Pintera
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ff8ed9021c
Refactored Renderable into RenderableHandler
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преди 11 години |
Marko Pintera
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7ee22c56b5
Set up gizmo picking (icons still don't work)
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преди 11 години |
Marko Pintera
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fbf0e9a5a1
Fixed an issue with OpenGL scissor and viewport coordinates
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преди 11 години |
Marko Pintera
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4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
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преди 11 години |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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преди 11 години |
Marko Pintera
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53455b1c74
Picking now includes main texture when rendering with alpha
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преди 11 години |