Commit History

Автор SHA1 Съобщение Дата
  BearishSun e47adb4658 Vulkan: Use more optimal layout for depth-stencil buffer bound both as shader input and a FB attachment преди 9 години
  BearishSun 3b33affc22 Vulkan: Don't render 0-sized mesh, to prevent warnings in Vulkan преди 9 години
  BearishSun 6d2ccd4411 Vulkan: Update current layout for FB attachments after render-pass ends, to reflect automatic layout transitions performed by sub-pass dependencies преди 9 години
  BearishSun 9e6bb93b0a Vulkan: Don't crash when mapping a zero sized buffer преди 9 години
  BearishSun e376c7b676 Vulkan: Properly hide window on start, if specified преди 9 години
  BearishSun 7f41acf1cc Vulkan & OpenGL: Fixing windowed/fullscreen mode switching преди 9 години
  BearishSun 585ee02f70 Vulkan: Example project now mostly functional on Vulkan преди 9 години
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering преди 9 години
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) преди 9 години
  BearishSun 8356f1e8cf Vulkan: Changing how command buffer resets work, so they handle the new multi-CB submit more gracefully преди 9 години
  BearishSun e1e7afd433 Vulkan: Refactoring inter-queue dependencies due to new revelation that a semaphore can only be waited on by one queue submit, no more преди 9 години
  BearishSun 65dac3dfef Vulkan: Command buffer submission is now grouped under a single queue submit, when possible преди 9 години
  BearishSun 442b8af92b Vulkan: Handle query resets when issued within render-pass преди 9 години
  BearishSun 10d51292ad Vulkan: Fixing issues caused by flipped viewport преди 9 години
  BearishSun 7892730522 Vulkan: A way to turn off validation layers преди 9 години
  BearishSun d083b0c77b Vulkan: Significant speedup to GLSL parsing преди 9 години
  BearishSun 6312a50d96 Vulkan: Fixed an issue where sRGB textures weren't being enabled when requested преди 9 години
  BearishSun 8ca20f7e95 Vulkan: Fixed an issue where layout transitions on the depth-stencil buffer would only transition the depth portion, without the stencil portion преди 9 години
  BearishSun b541ff78fc Vulkan: Ignore queue family when doing only image layout transitions преди 9 години
  BearishSun d2cf185bb4 Vulkan: Don't attempt to present the back buffer if it was never even acquired преди 9 години
  BearishSun a05d30c98b Vulkan: Fixing rendering to a 3D texture преди 9 години
  BearishSun 76cbd8ca92 Vulkan: If render pass is currently executing queue events until it ends преди 9 години
  BearishSun 542a5de8ac Vulkan: Fixing remaining issues with the new render-pass clear method преди 9 години
  BearishSun aa9b0c78ec Fixing mem corruption issue with the new pipeline param info set/slot data преди 9 години
  BearishSun 87ea176874 Vulkan: Fixed an issue where new descriptor sets were being created instead of updating existing ones преди 9 години
  BearishSun b18bb2adc2 Vulkan: Use a render-pass with clear ops, when a clear is issued before any draw calls преди 9 години
  BearishSun 2f4df20a3f More work on documentation преди 9 години
  BearishSun ef59933827 More work on user manuals преди 9 години
  BearishSun 3ea877db16 More work on user manuals преди 9 години
  BearishSun 828c0e6fdc Vulkan: Fixing remanining issues relating to shutdown преди 9 години