Commit History

Author SHA1 Message Date
  Marko Pintera e51cbce52c Started work on scripting 12 years ago
  Marko Pintera 99f545b06f Added frame allocator 12 years ago
  Marko Pintera e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 years ago
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 years ago
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 years ago
  Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 years ago
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 years ago
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 years ago
  Marko Pintera 7214304ace Added Timer queries 12 years ago
  Marko Pintera 04132bc6d9 Queries WIP 12 years ago
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer 12 years ago
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization 12 years ago
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 years ago
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 years ago
  Marko Pintera b15ab166ce Fixed memory corruption when creating bindable params 12 years ago
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was 12 years ago
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 years ago
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 years ago
  Marko Pintera 3d4e7b34b4 New Mesh constructor 12 years ago
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed 12 years ago
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing 12 years ago
  Marko Pintera 1eb5862b39 Added offset to MeshData and size/offset checks to write/readSubresource 12 years ago
  Marko Pintera a4e793f254 Better way of creating and updating meshes 12 years ago
  Marko Pintera 404bcd6671 Better way of initializing MeshData 12 years ago
  Marko Pintera 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 years ago
  Marko Pintera 6ed43791cd Finished material parameter handles 12 years ago
  Marko Pintera bbded86fda Added gpu params for basic data types 12 years ago
  Marko Pintera f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 years ago
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 years ago
  Marko Pintera 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 years ago