Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component vor 9 Jahren
  BearishSun 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope vor 9 Jahren
  BearishSun 8ae9f659ce Added a few methods for easier GpuParam parameter assignment vor 9 Jahren
  BearishSun b3fe1f4a0d Added math methods for creating a projection matrix vor 9 Jahren
  BearishSun 90723435ec D3D11: Fix read-only depth/stencil when only depth is used vor 9 Jahren
  BearishSun defef90070 Fixing D3D11 command buffer creation vor 9 Jahren
  BearishSun d2aa2bd074 Properly initialize a texture created with initial pixel data vor 9 Jahren
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
  BearishSun 2b24d071f0 More renames of core thread objects vor 9 Jahren
  BearishSun 91d6f7a431 CoreObjectCore -> ct::CoreObject vor 9 Jahren
  BearishSun 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace vor 9 Jahren
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI vor 9 Jahren
  BearishSun 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) vor 9 Jahren
  BearishSun 10ec5d4767 Fixing a shader so it works on both OpenGL and Vulkan vor 9 Jahren
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) vor 9 Jahren
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) vor 9 Jahren
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace vor 9 Jahren
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
  BearishSun cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor vor 9 Jahren
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs vor 9 Jahren
  BearishSun c7b352a49b Replacing old GLSL syntax: gl_VertexID -> gl_VertexInstance vor 9 Jahren
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats vor 9 Jahren
  BearishSun e62261bc1e DX11: Nicer way of checking and dealing with (un)supported pixel formats vor 9 Jahren
  BearishSun 7cbf69f663 Dropping support for rarely used pixel formats vor 9 Jahren
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering vor 9 Jahren
  BearishSun ddf6204f9e Fixing cylindrical/spherical environment map import vor 9 Jahren
  BearishSun 5350cca1a2 Vulkan: Better image access mask tracking and handling vor 9 Jahren
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes vor 9 Jahren
  BearishSun 4da4023c27 Don't crash when submitting the default command buffer on dx11/openGL vor 9 Jahren
  BearishSun 766fd8d00e More work on user facing manuals vor 9 Jahren