Commit History

Автор SHA1 Съобщение Дата
  BearishSun e7cfefe9ee Added copyright notices to all files преди 10 години
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer преди 10 години
  BearishSun d4b4df4cc9 WIP resolve shader преди 10 години
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering преди 10 години
  BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture преди 10 години
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader преди 10 години
  BearishSun 260f25eb34 Dock overlay properly renders once again преди 10 години
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term преди 10 години
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) преди 10 години
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) преди 10 години
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField преди 10 години
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene преди 10 години
  BearishSun 0ac4c456b4 DX11 meshes now render even if their vertex declaration doesn't match the shader преди 10 години
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) преди 10 години
  BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working преди 10 години
  BearishSun e9e45b6d6b Added UV to full screen quad преди 10 години
  BearishSun dba1e7bfba Multiple assembly reload works преди 10 години
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer преди 10 години
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad преди 10 години
  BearishSun 197996bed2 Refactored renderer utility methods into their own class преди 10 години
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering преди 10 години
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it преди 10 години
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance преди 10 години
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them преди 10 години
  BearishSun 67445e3525 Move default shader into a separate file преди 10 години
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) преди 10 години
  BearishSun 6138f391bf Adding more per-object parameters for rendering преди 10 години
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass преди 10 години
  BearishSun 6befb8663f Objects with no material can now be picked in scene преди 10 години
  BearishSun baaa09abee Added CrashHandler (untested) преди 10 години