Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry vor 10 Jahren
  Marko Pintera 3230a75a52 Re-enabled resize for main window vor 10 Jahren
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances vor 10 Jahren
  Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen vor 10 Jahren
  Marko Pintera 3f3075d532 More work on modal windows & progress bar window vor 11 Jahren
  Marko Pintera 78590c7cbc WIP modal windows vor 11 Jahren
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow vor 11 Jahren
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. vor 11 Jahren
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality vor 11 Jahren
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer vor 11 Jahren
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename vor 11 Jahren
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) vor 11 Jahren
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings vor 11 Jahren
  Marko Pintera f9f157ec22 WIP video modes vor 11 Jahren
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine vor 11 Jahren
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost vor 11 Jahren
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots vor 11 Jahren
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe vor 11 Jahren