Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer il y a 13 ans
  Marko Pintera f31858229c GL with new depth stencil works il y a 13 ans
  Marko Pintera 0168ffa28f DX11 works with new depth stencil approach il y a 13 ans
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 il y a 13 ans
  Marko Pintera 36c37b43ff DX11 renderer works il y a 13 ans
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs il y a 13 ans
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag il y a 13 ans
  Marko Pintera 32ebc5a3f8 Fixed GLSL matrix layout il y a 13 ans
  Marko Pintera 01243d6be4 Removed some useless cg stuff il y a 13 ans
  Marko Pintera 6d8e1b9520 Uniform buffer actually work il y a 13 ans
  Marko Pintera e53164ef4c New GL parameter system actually works! il y a 13 ans
  Marko Pintera c06e053b50 Moved GLSL param parsing into a separate file il y a 13 ans
  Marko Pintera 284bb02672 Removed most of the old parameter system il y a 13 ans
  Marko Pintera 828e5f3dcd Check in before removing a bunch of GL shader methods il y a 13 ans
  Marko Pintera 35f528e399 New shader param system actually works with DX9 il y a 13 ans
  Marko Pintera b13df25243 Final check-in before I start ripping out existing GpuProgramParams il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem il y a 13 ans
  Marko Pintera aeed45563e Render systems now use blend states il y a 13 ans
  Marko Pintera 74fe12325f Sampler state gets applied only through SamplerState object il y a 13 ans
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms il y a 13 ans
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary il y a 13 ans
  Marko Pintera 289ddb78eb Window loops now run on the render thread il y a 13 ans
  Marko Pintera aebfb59579 Dont store name for render window il y a 13 ans
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading il y a 13 ans
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms il y a 13 ans
  Marko Pintera 7970ff490b Refactored Textures part #1 il y a 13 ans
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle il y a 13 ans
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit il y a 13 ans
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system il y a 13 ans