Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e9e4405246 Added C# GUIRenderTexture %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e8d30fcee1 C# Time and SceneCamera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e9fc86930e A lot more work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e6275065f4 Work on handles (WIP) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f7b6d5e620 Gizmos WIP (not compiling) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 698ae1d284 Added remaining missing Inspectable and Serializable types %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 26e2b247be Inspector WIP - does not compile %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3240d3f89b Check in before yet another refactor %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 89723a5273 Checking these in before I refactor them %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 0efa2ee228 Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3540e822e7 More work on Inspector %!s(int64=11) %!d(string=hai) anos
  Marko Pintera cb54b1bd67 Work on Inspector %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 36c918a215 Refactored Script and C# GUI interface %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2c7f1c7b3d Prototyping the Inspector %!s(int64=11) %!d(string=hai) anos
  Marko Pintera f180db3993 C# serialization: Structs now work properly with normal objects %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17204b8447 Serializing SerializableObject works %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 3d06f8271c SerializableObjects are no serialized properly %!s(int64=11) %!d(string=hai) anos