Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun ebef43f759 Bugfix: Strip imported subresources from invalid characters in their name to avoid exceptions when parsing paths há 7 anos atrás
  BearishSun d99dd9b464 Bugfix: Fixing a crash when populating managed arrays with null pointers há 7 anos atrás
  BearishSun d819914042 Feature: Added Visual Studio debug visualizers for resource and game object handles há 7 anos atrás
  BearishSun 3307100542 Bugfix: Fixing scaled mesh rendering when animation is enabled but animation clip is not assigned há 7 anos atrás
  BearishSun e8c7e6fb74 Bugfix: More major fixes to the scripting runtime há 7 anos atrás
  BearishSun f6de1399f4 Bugfix: Fixing more issues relating to scripting há 7 anos atrás
  BearishSun a092cac137 Build: Updated SBGen version há 7 anos atrás
  BearishSun 98771da99e Bugfix: Fixed a problem that sometimes caused managed components or resources to have their managed instances garbage collected, before the assembly refresh process was complete há 7 anos atrás
  BearishSun cec42193fc Bugfix: Outputting managed references in script code now properly issues a GC memory barrier há 7 anos atrás
  BearishSun 0e4ba38c5b Bugfix: Major fixes to the scripting runtime há 8 anos atrás
  BearishSun d3c05debd1 Feature: Added a 2D handle slider that can be used for creating 2D handles in editor há 8 anos atrás
  BearishSun dbe4bda475 Feature: Tweaked move handle to be more responsive and handles very large or very small scales better há 8 anos atrás
  BearishSun ff4188ee13 Bugfix: Issue with param block size calculation when they contain array elements há 8 anos atrás
  BearishSun 04db697dce Bugfix: Fixing animation import from FBX há 8 anos atrás
  BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends há 8 anos atrás
  BearishSun 4d64ae9408 Bugfix: Fixed an issue that would produce invalid cbuffer size when non-4D array elements were present há 8 anos atrás
  BearishSun c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias há 8 anos atrás
  BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend há 8 anos atrás
  BearishSun 7e7dbd580d Bugfix: OpenGL stencil operations on back faces are now applied properly há 8 anos atrás
  Florian Will ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer há 8 anos atrás
  Florian Will 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements há 8 anos atrás
  Florian Will aa58cde7bd Bugfix: Support uploads of 2D array textures in GLRenderAPI há 8 anos atrás
  BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
  BearishSun 88cafca77a Build: Fixing a compile error on Linux há 8 anos atrás
  BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file há 8 anos atrás
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
  BearishSun 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers há 8 anos atrás
  BearishSun caf30772ad Bugfix: Fixing recursive mutex locking in Vulkan render backend há 8 anos atrás
  BearishSun 8cdb84e175 Bugfix: Shadowed directional light now renders properly há 8 anos atrás
  BearishSun 572ae23b94 Bugfix: OpenGL render system no longer checks for GL_ARB_geometry_shader4 extension, as the core geometry shader is assumed to be always present há 8 anos atrás