BearishSun
|
ebef43f759
Bugfix: Strip imported subresources from invalid characters in their name to avoid exceptions when parsing paths
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há 7 anos atrás |
BearishSun
|
d99dd9b464
Bugfix: Fixing a crash when populating managed arrays with null pointers
|
há 7 anos atrás |
BearishSun
|
d819914042
Feature: Added Visual Studio debug visualizers for resource and game object handles
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há 7 anos atrás |
BearishSun
|
3307100542
Bugfix: Fixing scaled mesh rendering when animation is enabled but animation clip is not assigned
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há 7 anos atrás |
BearishSun
|
e8c7e6fb74
Bugfix: More major fixes to the scripting runtime
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há 7 anos atrás |
BearishSun
|
f6de1399f4
Bugfix: Fixing more issues relating to scripting
|
há 7 anos atrás |
BearishSun
|
a092cac137
Build: Updated SBGen version
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há 7 anos atrás |
BearishSun
|
98771da99e
Bugfix: Fixed a problem that sometimes caused managed components or resources to have their managed instances garbage collected, before the assembly refresh process was complete
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há 7 anos atrás |
BearishSun
|
cec42193fc
Bugfix: Outputting managed references in script code now properly issues a GC memory barrier
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há 7 anos atrás |
BearishSun
|
0e4ba38c5b
Bugfix: Major fixes to the scripting runtime
|
há 8 anos atrás |
BearishSun
|
d3c05debd1
Feature: Added a 2D handle slider that can be used for creating 2D handles in editor
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há 8 anos atrás |
BearishSun
|
dbe4bda475
Feature: Tweaked move handle to be more responsive and handles very large or very small scales better
|
há 8 anos atrás |
BearishSun
|
ff4188ee13
Bugfix: Issue with param block size calculation when they contain array elements
|
há 8 anos atrás |
BearishSun
|
04db697dce
Bugfix: Fixing animation import from FBX
|
há 8 anos atrás |
BearishSun
|
9557c20d89
Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends
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há 8 anos atrás |
BearishSun
|
4d64ae9408
Bugfix: Fixed an issue that would produce invalid cbuffer size when non-4D array elements were present
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há 8 anos atrás |
BearishSun
|
c57416a765
Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias
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há 8 anos atrás |
BearishSun
|
d92a7c4e1a
Bugfix: Directional shadows are now rendered properly when using the OpenGL backend
|
há 8 anos atrás |
BearishSun
|
7e7dbd580d
Bugfix: OpenGL stencil operations on back faces are now applied properly
|
há 8 anos atrás |
Florian Will
|
ed7a61288d
Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer
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há 8 anos atrás |
Florian Will
|
64f864af34
Bugfix: Respect instanceStepRate when comparing VertexElements
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há 8 anos atrás |
Florian Will
|
aa58cde7bd
Bugfix: Support uploads of 2D array textures in GLRenderAPI
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há 8 anos atrás |
BearishSun
|
eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
|
há 8 anos atrás |
BearishSun
|
88cafca77a
Build: Fixing a compile error on Linux
|
há 8 anos atrás |
BearishSun
|
ae820eb3c3
Feature: Added a way to specify a feature-set when defining a BSL shader file
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há 8 anos atrás |
BearishSun
|
01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
|
há 8 anos atrás |
BearishSun
|
8f14edffe6
Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers
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há 8 anos atrás |
BearishSun
|
caf30772ad
Bugfix: Fixing recursive mutex locking in Vulkan render backend
|
há 8 anos atrás |
BearishSun
|
8cdb84e175
Bugfix: Shadowed directional light now renders properly
|
há 8 anos atrás |
BearishSun
|
572ae23b94
Bugfix: OpenGL render system no longer checks for GL_ARB_geometry_shader4 extension, as the core geometry shader is assumed to be always present
|
há 8 anos atrás |