تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 سال پیش
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 سال پیش
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry 10 سال پیش
  Marko Pintera 3230a75a52 Re-enabled resize for main window 10 سال پیش
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 سال پیش
  Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen 10 سال پیش
  Marko Pintera 3f3075d532 More work on modal windows & progress bar window 11 سال پیش
  Marko Pintera 78590c7cbc WIP modal windows 11 سال پیش
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 سال پیش
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 سال پیش
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 سال پیش
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer 11 سال پیش
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 سال پیش
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 سال پیش
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 سال پیش
  Marko Pintera f9f157ec22 WIP video modes 11 سال پیش
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 سال پیش
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 سال پیش
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots 11 سال پیش
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 11 سال پیش