Marko Pintera
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eedeb41ab4
WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys
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10 years ago |
Marko Pintera
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e6b22c9586
Getting ScriptCompiler to work
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10 years ago |
Marko Pintera
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558bba0c05
Added runtime script compiling (untested)
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10 years ago |
Marko Pintera
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1b1895f796
WIP VisualStudio project syncing
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10 years ago |
Marko Pintera
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5a9433d806
WIP Visual Studio integration
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10 years ago |
Marko Pintera
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9fbd25a56f
Added free rotate and free scale handles (WIP)
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11 years ago |
Marko Pintera
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f33b14ebe1
Fixed lag between material updates when rendering GUI
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11 years ago |
Marko Pintera
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eb4de059fc
Advanced resource loading WIP stage 1
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11 years ago |
Marko Pintera
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 years ago |
Marko Pintera
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46eb1edb0f
WIP Scene window
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11 years ago |
Marko Pintera
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1039be94b5
Added IResourceListener to properly handle async resource loading and notifying the core thread
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11 years ago |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 years ago |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 years ago |
Marko Pintera
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4fdb3da864
Made Pass/Shader/Technique immutable
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11 years ago |
Marko Pintera
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d5d2171319
Added C# PixelData
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11 years ago |
Marko Pintera
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80fec94568
Refactored sliders to better accomodate snapping and fixed slider size
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11 years ago |
Marko Pintera
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d231b89e53
Fixed OpenGL texture binding
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11 years ago |
Marko Pintera
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b64a0482e7
Various Gizmo rendering fixes
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11 years ago |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 years ago |
Marko Pintera
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8644a9f53d
Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format.
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11 years ago |
Marko Pintera
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830c1f5fe8
Added a debug model in Scene view
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11 years ago |
Marko Pintera
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31b55e513f
Started work on SceneView
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11 years ago |
Marko Pintera
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0ca3bc9a98
ManagedResource saving/loading mostly finished but untested
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11 years ago |
Marko Pintera
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6fa7ffec97
Various fixes to Renderer
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11 years ago |
Marko Pintera
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eb114847f2
Added default shaders for BansheeRenderer
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11 years ago |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 years ago |
Marko Pintera
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 years ago |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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11 years ago |
Marko Pintera
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47fcfd429d
Renamed all projects from Camelot -> Banshee and moved them to appropriate folders
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11 years ago |
Marko Pintera
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96d06586e8
Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings
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11 years ago |