Commit History

Автор SHA1 Съобщение Дата
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware преди 8 години
  BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. преди 8 години
  BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan преди 8 години
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA преди 9 години
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional преди 9 години
  BearishSun b2dd0ffa03 Work on transparent rendering path преди 9 години
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) преди 9 години
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler преди 9 години
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering преди 9 години
  BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views преди 9 години
  BearishSun a6d8f683f3 Fixing & improving renderable culling преди 9 години
  BearishSun 7784a96128 Reflection cubemap filtering преди 9 години
  BearishSun 1caafa51c9 Fixes to cubemap rendering преди 9 години
  BearishSun f3c0d2e377 Reflection capture code преди 9 години
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually преди 9 години
  BearishSun 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks преди 9 години
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
  BearishSun 2b24d071f0 More renames of core thread objects преди 9 години
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI преди 9 години
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
  BearishSun ddf6204f9e Fixing cylindrical/spherical environment map import преди 9 години
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes преди 9 години
  BearishSun 4239ebe070 Vulkan: Fixing render targets that require a load operation on bind (i.e. rendering to the same RT with multiple render passes) преди 9 години
  BearishSun 828c0e6fdc Vulkan: Fixing remanining issues relating to shutdown преди 9 години
  BearishSun 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers преди 9 години
  BearishSun 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. преди 9 години
  BearishSun 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output преди 9 години
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used преди 9 години
  BearishSun 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block преди 9 години
  BearishSun 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame преди 9 години