BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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10 years ago |
BearishSun
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cf37238b9d
Fixed an issue with auto-scroll in Library window when there is no area to scroll
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10 years ago |
BearishSun
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f9665210a2
Added mouse sensitivity slider to editor
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10 years ago |
BearishSun
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244961bbd7
Added C# code snippets to readme
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10 years ago |
BearishSun
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cab0592226
Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated
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10 years ago |
BearishSun
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d2f288272b
All numpad keys now work properly for character input
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10 years ago |
BearishSun
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68bf4f12b4
Drag and drop into empty hierarchy now works
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10 years ago |
BearishSun
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a60f8413ba
Properly maximize window after loading a project
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10 years ago |
BearishSun
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3bde7a79ec
Getting example project to work again
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10 years ago |
BearishSun
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7f8ed5478c
Added FPS limiter for editor
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10 years ago |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 years ago |
BearishSun
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bb5e0e1f44
Game builds now properly resolve gbuffer
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10 years ago |
BearishSun
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0729e6e81f
More work on improving documentation for Doxygen generation
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10 years ago |
BearishSun
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d4b4df4cc9
WIP resolve shader
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10 years ago |
BearishSun
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66a198398f
Added menu items for GUI widget
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10 years ago |
BearishSun
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1aa41e445c
Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate
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10 years ago |
BearishSun
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bd18120adc
In hierarchy and inspector don't report root scene objects as prefab instances
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10 years ago |
BearishSun
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942e2897c4
Fixed an issue with prefab diff deserialization
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10 years ago |
BearishSun
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8fd904479e
Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization
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10 years ago |
BearishSun
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26e67880b5
Fixing crash on shutdown due to a GUIPanel being deallocated twice
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10 years ago |
BearishSun
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12f716afd9
GUI widgets will now properly update if their render target changes
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10 years ago |
BearishSun
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8fcb0fe00a
Added support for clearing individual color buffers when multi-rendertarget is bound
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10 years ago |
BearishSun
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af5cd7361f
Default material parameter textures & sampler states are now used whenever the parameter is set to null
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10 years ago |
BearishSun
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0b88b5cbf6
Light radius now depends on intensity (physically correct way)
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10 years ago |
BearishSun
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3a5be72171
Light stencil geometry is no longer generated for each light, even though it is same for all lights
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10 years ago |
BearishSun
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e100cbbe8e
WIP - Default texture parameters in BSL
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10 years ago |
BearishSun
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1350df4605
More work on preparing documentation for Doxygen generation
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10 years ago |
BearishSun
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e2e3207c14
Work on spot light:
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10 years ago |
BearishSun
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e9f6e3fac3
Fixing managed GUIWidgets (WIP)
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10 years ago |
BearishSun
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abac7348d8
Finishing up exposing GUI widgets to C#
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10 years ago |