Marko Pintera
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96d06586e8
Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings
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пре 11 година |
Marko Pintera
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7514a2b4f6
Renamed FSAA->multisampling
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пре 11 година |
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cf1081eeeb
More documentation
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пре 11 година |
Marko Pintera
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c454e2d14f
VS 2013 port stage 1
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пре 11 година |
Marko Pintera
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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пре 11 година |
Marko Pintera
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a2b4c80b20
Render textures are now rendered in correct order (scene view before main window)
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пре 12 година |
Marko Pintera
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3294c5f20f
Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes)
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пре 12 година |
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a7eff80522
Added the ability to sort cameras and render targets
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пре 12 година |
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6b1dfdc6be
Refactored RenderTarget a bit to make is prettier (no real funcionality added)
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пре 12 година |
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8384594143
Renamed all instances of render thread to core thread
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пре 12 година |
Marko Pintera
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8bc3903ee2
Viewport properly resized with its render target
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пре 12 година |
Marko Pintera
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2e3ec543cc
Added drag event
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пре 12 година |
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1d4fc4cd6f
GUIWidgets update only if they're actually dirty
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пре 12 година |
Marko Pintera
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1e0c79d624
Made getCustomAttribute const
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пре 12 година |
Marko Pintera
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427fdce2ce
Keeping a list of all active windows
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пре 12 година |
Marko Pintera
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aeacd7b646
Ported swapBuffers so it now happens on the proper context
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пре 12 година |
Marko Pintera
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267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
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пре 12 година |
Marko Pintera
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5a64dff9db
CoreGpuObject -> CoreObject
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пре 13 година |
Marko Pintera
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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пре 13 година |