Commit History

Author SHA1 Message Date
  Marko Pintera 23822c862d Fixed a bunch of bugs with async resource loading 13 years ago
  Marko Pintera f6f19866d5 Creating a resource will return a handle instead of a pointer 13 years ago
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 years ago
  Marko Pintera 7c61af0cd7 Application using OpenGL renderer shuts down properly 13 years ago
  Marko Pintera e06708fe75 RendererManager and RenderSystemManager are now modules so their factories get properly released 13 years ago
  Marko Pintera 18114ebd6e Null mesh data gets properly released 13 years ago
  Marko Pintera e090e96915 CoreGpuObject 13 years ago
  Marko Pintera 8c9ac4d5ce RenderTarget derived classes now have destroy() 13 years ago
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 years ago
  Marko Pintera b2442bedf0 Fixed an issue with simulation running much faster than the render thread and causing massive input lag 13 years ago
  Marko Pintera afc811967c Modified window creation parameters so they're more intuitive 13 years ago
  Marko Pintera 771f1e8e6c Refactored RenderTexture initialization and creation 13 years ago
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager 13 years ago
  Marko Pintera e94ca6b9d6 RenderSystem is now a module 13 years ago
  Marko Pintera 8b3a2497ae Removing createRenderWindow from RenderSystem 13 years ago
  Marko Pintera a569a53a4b Removing some unused old render system context stuff 13 years ago
  Marko Pintera 6166de8dc2 New deferred context works! 13 years ago
  Marko Pintera 0c9000da2a First step in adding the new DeferredRenderContext 13 years ago
  Marko Pintera 1ed4b591b5 DX11 project added 13 years ago
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles 13 years ago
  Marko Pintera 289ddb78eb Window loops now run on the render thread 13 years ago
  Marko Pintera 6193cd16a6 Removed some unused stuff 13 years ago
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) 13 years ago
  Marko Pintera ca8447b5e1 More (untested) deferred rendering 13 years ago
  Marko Pintera 6c9f086e37 Some more render context work 13 years ago
  Marko Pintera bf6922faca Stripping down render systems of unneeded features #1 13 years ago
  Marko Pintera 7ef92f594e Some fixes with camera rotation 13 years ago
  Marko Pintera 26bb37f13b Rendering meshes straight from GameObject 13 years ago
  Marko Pintera c632b088bb Materials properly serialize/deserialize textures 13 years ago