Marko Pintera
|
74796b8bb9
Removed vertex binding
|
13 rokov pred |
Marko Pintera
|
656d3e7b07
Renamed all of the hardware buffers
|
13 rokov pred |
Marko Pintera
|
dc14ccc440
Refactored some enums and started work on generic buffers
|
13 rokov pred |
Marko Pintera
|
c06e053b50
Moved GLSL param parsing into a separate file
|
13 rokov pred |
Marko Pintera
|
1fcc2b5929
Removed DX11 HardwarePixelBuffer & it now compiles
|
13 rokov pred |
Marko Pintera
|
dfb8b81ded
Removed remainining referenced to RenderSystemManager
|
13 rokov pred |
Marko Pintera
|
6166de8dc2
New deferred context works!
|
13 rokov pred |
Marko Pintera
|
6156f0c7a1
Added DX11 HardwareBufferManager & VertexDeclaration
|
13 rokov pred |
Marko Pintera
|
636cca60e3
Both DX and GL versions load up and work fine even with multithreading
|
13 rokov pred |
Marko Pintera
|
9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
|
13 rokov pred |
Marko Pintera
|
c6b1e6a880
More work on fixing up multithreading and getting everything to work
|
13 rokov pred |
Marko Pintera
|
d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
|
13 rokov pred |
Marko Pintera
|
7970ff490b
Refactored Textures part #1
|
13 rokov pred |
Marko Pintera
|
6c9f086e37
Some more render context work
|
13 rokov pred |
Marko Pintera
|
5794d61f50
Some prep work before implementing command buffers
|
13 rokov pred |
Marko Pintera
|
8e4d885080
More resource async loading work
|
13 rokov pred |
Marko Pintera
|
bc4b1b0d9a
Mesh save/load works
|
13 rokov pred |
Marko Pintera
|
98e7cb3402
Mesh importing
|
13 rokov pred |
Marko Pintera
|
97377d5890
Messing with mess initialization
|
13 rokov pred |
Marko Pintera
|
7606eeff33
Renamed filenames as well
|
13 rokov pred |
Marko Pintera
|
25fa780823
Mesh RTTI class and renamed all *ST classes to *RTTI
|
13 rokov pred |
Marko Pintera
|
b20c4e9794
Before refactoring IReflectable a bit
|
13 rokov pred |
Marko Pintera
|
6fff8b4648
Initial work on Mesh class
|
13 rokov pred |