BearishSun
|
ed52fd7613
Updated data files
|
9 jaren geleden |
BearishSun
|
00dec15063
Updated data files
|
9 jaren geleden |
BearishSun
|
eab6fa18d6
Updated data files
|
9 jaren geleden |
BearishSun
|
844b5c8499
Updated data files
|
9 jaren geleden |
BearishSun
|
ff3a94124f
Updated data files
|
9 jaren geleden |
BearishSun
|
5079339b7f
Updated data files
|
9 jaren geleden |
BearishSun
|
ae8d501416
Updated data files
|
9 jaren geleden |
BearishSun
|
bca69fbc53
Data files
|
9 jaren geleden |
BearishSun
|
a50b4444ac
Updated data files
|
9 jaren geleden |
BearishSun
|
71f2bdefa3
Rebuilt data files
|
9 jaren geleden |
BearishSun
|
9d73cc1da2
Various tweaks to the previous merge
|
9 jaren geleden |
BearishSun
|
b0e6e3def3
Rebuilt data files
|
9 jaren geleden |
BearishSun
|
58a9f821fe
Various frontend improvements to animation editor
|
9 jaren geleden |
BearishSun
|
6f316d48bf
Added support for shader technique inheritance
|
9 jaren geleden |
BearishSun
|
5c09c75232
Added a better way of merging shader techniques, and support for merging based on tags
|
9 jaren geleden |
BearishSun
|
44face5b03
Added material params to the core thread Material object, in preparation of refactor
|
9 jaren geleden |
BearishSun
|
546d1ebef0
Scroll bar handle size is now saved in percentage so that is properly resizes when the scrollbar size changes
|
9 jaren geleden |
BearishSun
|
237f447860
Fixing resizable scrollbars
|
9 jaren geleden |
BearishSun
|
083184091e
Refactored builtin resources so that sprites aren't completely rebuilt whenever a single texture is added or changed
|
9 jaren geleden |
BearishSun
|
9a90372f70
Scroll bar GUI element exposed to C#
|
9 jaren geleden |
BearishSun
|
0f1f3b6c6d
Removed selection label texture (not used anywhere)
|
9 jaren geleden |
BearishSun
|
442e324292
Updated data files
|
9 jaren geleden |
BearishSun
|
27b6f848f2
Added animation editor window icons
|
9 jaren geleden |
BearishSun
|
f81fdc1d27
Prefab fixes:
|
9 jaren geleden |
BearishSun
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 jaren geleden |