Commit History

Author SHA1 Message Date
  Marko Pintera e73983da31 Moved everything to new Path system 11 years ago
  Marko Pintera d57adc4344 Added custom UUID generation in order to replace boost 11 years ago
  Marko Pintera 0c1054455e Refactored importer & input to make it clearer which methods are internal 11 years ago
  Marko Pintera b4a4f95110 Added TaskScheduler and ported Resources to it (untested) 11 years ago
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 years ago
  Marko Pintera 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 years ago
  Marko Pintera c22edb2db2 Work on ProjectLibrary 12 years ago
  Marko Pintera e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
  Marko Pintera 1fafaa92a6 A lot more work on GameObject serialization 12 years ago
  Marko Pintera fde4ac7233 Mono scripting start and first Script class 12 years ago
  Marko Pintera e51cbce52c Started work on scripting 12 years ago
  Marko Pintera 99f545b06f Added frame allocator 12 years ago
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 years ago
  Marko Pintera 04132bc6d9 Queries WIP 12 years ago
  Marko Pintera 404bcd6671 Better way of initializing MeshData 12 years ago
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps 12 years ago
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
  Marko Pintera 1c195fdbde Added memory allocation profiling 12 years ago
  Marko Pintera f1832c9c66 Finalized and tested OS drop target support 12 years ago
  Marko Pintera ff64948b20 Profiler Overlay code (untested) 12 years ago
  Marko Pintera a0058c8116 Complete overhaul of GUI mouse input. Changed input to work using OS provided data for mouse buttons since I was having trouble with context switching in OIS 12 years ago
  Marko Pintera 8ae8dc6752 RenderQueue and improved RenderOperation design and handling 12 years ago
  Marko Pintera 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
  Marko Pintera a8ba9930af Fixed initialization issues due to caret 12 years ago
  Marko Pintera 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 years ago
  Marko Pintera da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 years ago
  Marko Pintera 9c598ab4ef Added a stack allocator 12 years ago
  Marko Pintera 66f2eb6b18 Added a global engine GUI style in EngineGUI 12 years ago
  Marko Pintera 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 years ago
  Marko Pintera 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 years ago