Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) vor 10 Jahren
  Marko Pintera 18660b3053 Documentation vor 10 Jahren
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings vor 10 Jahren
  Marko Pintera ec041b0129 Fixed an crash when attempting to unload a scene that was instantiated from a prefab vor 10 Jahren
  Marko Pintera 4e1e58c98b Saving/Loading scene now properly restore managed object values vor 10 Jahren
  Marko Pintera ba56c82eba When loading a new scene by double clicking an entry in project window, check if we want to save existing vor 10 Jahren
  Marko Pintera e5c07aff9c Camera/Renderable/Light components now properly delay creating their handles until the components are instantiated vor 10 Jahren
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform vor 10 Jahren
  Marko Pintera c2038fb509 Documentation vor 10 Jahren
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable vor 10 Jahren
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
  Marko Pintera 8f1f75bd91 Documentation vor 10 Jahren
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support vor 10 Jahren
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library vor 10 Jahren
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated vor 10 Jahren
  Marko Pintera 15fc707495 Documentation vor 10 Jahren
  Marko Pintera ddf2e30ba6 Improved inspector and menu bar look vor 10 Jahren
  Marko Pintera 087cb42638 Added menu items for builtin components vor 10 Jahren
  Marko Pintera a637a4a168 Added clone() method to material to make it easier to modify individual instances vor 10 Jahren
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects vor 10 Jahren
  Marko Pintera 3187a5f447 Hook up light updates in renderer core vor 10 Jahren
  Marko Pintera 9beecec11b Documentation vor 10 Jahren
  Marko Pintera 8eddad13d2 Added shortcuts for view/move/rotate/scale scene tools vor 10 Jahren
  Marko Pintera 2c35a0c825 Removed all the unused allocators vor 10 Jahren
  Marko Pintera b938e35a76 Added proper Color parameter type to Shader vor 10 Jahren
  Marko Pintera ce8b50083e Documentation vor 10 Jahren
  Marko Pintera 56fada9981 Added support for reading UTF8 & UTF16 files vor 10 Jahren
  Marko Pintera 6d0bba2023 Documentation vor 10 Jahren
  Marko Pintera 09bbc8848d Added C# Undo/redo (untested) vor 10 Jahren
  Marko Pintera a2831fc54b Documentation vor 10 Jahren