BearishSun
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fb505fd6fd
More work on screen space reflections
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8 年 前 |
BearishSun
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f9d9804e7f
Initial work on SSR: Linear and HiZ ray marching
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8 年 前 |
BearishSun
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1af6d42c7c
Updating binaries URL
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8 年 前 |
BearishSun
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e13ab6e876
Ticking dependencies version as SBGen binary was updated
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8 年 前 |
BearishSun
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3daa76e371
Modified doxygen config so it can support separate comments for native and script API
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8 年 前 |
BearishSun
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0c1be4aac3
Fixing some documentation errors
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8 年 前 |
BearishSun
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3d8f1c0e2e
Mesh and related classes ported to script binding generation
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8 年 前 |
BearishSun
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5ede6f0788
Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients
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8 年 前 |
BearishSun
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068c65b9e0
More work on light probe indirect lighting
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8 年 前 |
BearishSun
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13111a798c
More work on light probes
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8 年 前 |
BearishSun
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5be6731a08
Updating the build system
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8 年 前 |
BearishSun
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468dcd948e
Light probe volume generation
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8 年 前 |
BearishSun
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8d0b60fa6a
Fixing warning in the Delaunay triangulation library
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8 年 前 |
BearishSun
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6169317174
Support for generation of tetrahedral volumes, to be used for irradiance probe interpolation
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8 年 前 |
BearishSun
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2779f6cc40
SSAO: pick different sample/step count based on quality level
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8 年 前 |
BearishSun
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210100d2ed
SSAO: Added a separate bilateral blur step
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8 年 前 |
BearishSun
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02e18de5ba
No need to output 4 flots from SSAO shader
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8 年 前 |
BearishSun
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966805cfcb
More SSAO related fixes
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8 年 前 |
BearishSun
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3db3e2e433
Better badges
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8 年 前 |
BearishSun
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29b3e08f46
Moving badges to the same line
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8 年 前 |
BearishSun
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f6467c09d7
Added a version badge
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8 年 前 |
BearishSun
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33bd5f25dd
Added a version badge
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8 年 前 |
BearishSun
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6828802ce7
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
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8 年 前 |
BearishSun
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824849ff57
Added upsampling to SSAO (untested)
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8 年 前 |
Marko Pintera
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688a5709b1
Merge pull request #82 from MarcoROG/patch-1
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8 年 前 |
Marco Bellan
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cb7984e18f
Fixed getRadius
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8 年 前 |
Marco Bellan
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0686e22bf3
Fix radius calculation returning diameter
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8 年 前 |
BearishSun
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d22aec38a6
Merged resolve/blit shaders into one and unrolled loops
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8 年 前 |
BearishSun
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8a3241c722
Added SSAO bias to control false occlusion
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8 年 前 |
BearishSun
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047238cb55
Added rotation randomization in SSAO shader, in order to reduce banding
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8 年 前 |