Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun fb505fd6fd More work on screen space reflections vor 8 Jahren
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching vor 8 Jahren
  BearishSun 210100d2ed SSAO: Added a separate bilateral blur step vor 8 Jahren
  BearishSun 824849ff57 Added upsampling to SSAO (untested) vor 8 Jahren
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops vor 8 Jahren
  BearishSun f888d7c751 Inital work on HBAO vor 8 Jahren
  BearishSun 845452c806 Added FXAA vor 8 Jahren
  BearishSun 1a1b8bc0d5 Hierarchical Z generation vor 8 Jahren
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF vor 8 Jahren
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code vor 8 Jahren
  BearishSun 40712d9a65 Added code for Gaussian filter vor 8 Jahren
  BearishSun e315616d5d More work on shadow mapping vor 8 Jahren
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
  BearishSun a5365395d8 Added shaders for projecting shadow maps vor 8 Jahren
  BearishSun 5bded03f19 More work on the standard deferred rendering path vor 8 Jahren
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows vor 8 Jahren
  BearishSun 57435cf2ec Added helper code for performing percentage closer filtering, using varying kernel sizes vor 8 Jahren
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering vor 8 Jahren
  BearishSun 7c1afc814f Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor vor 8 Jahren
  BearishSun 1523924732 Updated engine shaders to new BSL syntax vor 8 Jahren
  BearishSun ae757a15ef Started work on shadow mapping vor 8 Jahren
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes vor 8 Jahren
  BearishSun cbf82c9146 Improvements to the shading language in order to make managing complex shaders easier: vor 8 Jahren
  BearishSun 03eb20baee Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose vor 8 Jahren
  BearishSun 4acc7015f1 Added code for irradiance map generation vor 8 Jahren
  BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling vor 8 Jahren
  BearishSun 2602318a10 Added importance sampling for reflection probes vor 8 Jahren
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA vor 9 Jahren
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional vor 9 Jahren
  BearishSun b2dd0ffa03 Work on transparent rendering path vor 9 Jahren