Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  BearishSun 4fe38f7bfe Omni-directional shadows running on Vulkan 8 yıl önce
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 yıl önce
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 yıl önce
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 yıl önce
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 yıl önce
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
  BearishSun d5ab33634d Vulkan: Submit main CB before attempting to read from a GPU resource. Fixed scene picking. 9 yıl önce
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 yıl önce
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 yıl önce
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 yıl önce
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 yıl önce
  BearishSun 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 yıl önce
  BearishSun af560f18fc Added a ComputePipelineState 9 yıl önce
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState 9 yıl önce
  BearishSun b267abf39a Vulkan render API swapBuffers() method hooked up 9 yıl önce
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: 9 yıl önce
  BearishSun 142c7970fc Cleaned up render API capabilities class 9 yıl önce
  BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 yıl önce
  BearishSun 9d9a222d00 Vulkan startup 9 yıl önce
  BearishSun 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 yıl önce
  BearishSun f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 yıl önce
  BearishSun 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 yıl önce
  BearishSun a872e35e8f Adding command buffer support to DX11 9 yıl önce
  BearishSun 5d91653c2b Added support for immediate command buffers to avoid overhead with render API's that don't support multithreaded command generation natively 9 yıl önce
  BearishSun c6e8badad9 (WIP) Adding command buffer support to OpenGL 9 yıl önce
  BearishSun 3fb5d94621 Minor code style fixes 9 yıl önce
  BearishSun bc1578be1a Fix an issue where OpenGL sampler states were wrong for the first rendered texture 9 yıl önce